Location
A huge continent or continents 1 lying to the east of the Great Sea
Origins
Created by the Valar, and especially Aulë the Smith2
Meaning
Debatable, but probably 'Earth in the Middle of the encircling seas'3
Other names
Indexes:
About this entry:
- Updated 8 March 2008
- Updates planned: 50
|
The great continent on which much of the Silmarillion, and the adventures of The Hobbit and The Lord of the Rings, are set. Little is known of the East or South of Middle-earth, or of the far North, but the geography and history of its Western lands are chronicled in great detail.
Ancient Times
The foundations of Middle-earth were laid by Aulë in times ancient beyond reckoning, and the Valar lit the new lands with two great Lamps, Illuin in the north and Ormal in the south. From fear of Tulkas, Melkor had fled beyond the Walls of the World, and Middle-earth was a place of peace and beauty. The Valar themselves dwelt in its central regions, on the green island of Almaren. This was the time known as the Spring of Arda.
Unknown to the Valar, though, Melkor secretly returned, and delved his first great fortress of Utumno in the mountains of the far distant north. When he judged the time was right, he assailed Almaren and, surprising the Valar, destroyed their habitation in Middle-earth. Fleeing back to Utumno, he saved himself from the wrath of Tulkas. This is one of the great disasters of Middle-earth's history: the Valar departed forever, and left Middle-earth under the sole control of Melkor, who claimed it as his own.
Though the Valar made a new home for themselves in Aman, and lit their new land of Valinor with the light of the Two Trees, Middle-earth was now left in darkness for many Ages. The Valar did not completely forget their ancient home, though, and Yavanna and Oromë, especially, came there from time to time to try and mend the hurts of Melkor if they could.
It was at this time, too, that Aulë returned, and secretly fashioned a hall beneath the mountains of Middle-earth.4 It was there that he wrought the Seven Fathers of the Dwarves, who were given life by Ilúvatar, but set to sleep until the awakening of the Firstborn.
Despite these brief visits from the Valar, though, Middle-earth was effectively controlled by Melkor, who was free to act as he would. Slowly, his polluted realm spread southwards over Middle-earth.
The Coming of the Elves
The Awakening of the Elves at Cuiviénen brought about profound changes in Middle-earth. At first they lived in darkness, prey to the creatures of Melkor, but Oromë found them, and the Valar decided to act: they went to war against Melkor.
There followed the Battle of the Powers in the north and west of Middle-earth. That war rent and twisted the lands, giving them the shape they were to keep until the War of Wrath at the end of the First Age. Dorthonion and the highlands north of Beleriand were raised up at that time, and many bays, including the Bay of Balar, were created.
Melkor was ultimately defeated, and taken as a prisoner back to Valinor. After much debate, the Valar also offered the Elves a home in Aman, and many accepted. Led by Oromë, the Vanyar, Noldor and Teleri made the Great Journey westward across Middle-earth from the far East where they had awakened.
Many of these departed Middle-earth across the Sea, but some remained, of which the major groups were the Sindar of Beleriand and the Nandor of the Anduin valley. Other groups, mainly of Telerin origin, had also left the Journey: these were the people who were to become known as the Silvan Elves. Also, in the far East, remained the Elves who had refused the summons of the Valar, the Avari. All these kinds together are known as the Moriquendi, the Dark Elves, for they did not go to Valinor or see the light of the Two Trees.
Where and when was Middle-earth?
Merely from the story of The Lord of the Rings, it's perhaps not entirely clear where and when the events take place. That's especially true for those who have come to Tolkien's work through the movie version, and so don't have access to the background details in the Prologue and the Appendices. Actually, the Prologue to The Lord of the Rings has some fairly explicit comments to make on the topic:
'Those days, the Third Age of Middle-earth, are now long past, and the shape of all lands has been changed...'
The Lord of the Rings Prologue, 1 Concerning Hobbits
There's another reference in Appendix D that confirms this idea:
'...long ago as those times are now reckoned in years and lives of men, they were not very remote according to the memory of the Earth.'
The Lord of the Rings Appendix D, Calendars
These comments (and many others, as we'll see) make it clear that Middle-earth is actually no more or less than our own Earth, and the story belongs to a time that was certainly long ago, but not unimaginably remote in time.
Where?
Despite the change in the shape of the continents, it isn't hard to locate the action of The Lord of the Rings. Tolkien makes this particular clear in a comment in the Prologue to that book:
'...the regions in which Hobbits then lived were doubtless the same as those in which they still linger: the North-West of the Old World, east of the Sea.'
The Lord of the Rings Prologue, 1 Concerning Hobbits
In other words, the Shire and the lands around lay in the same region of the world as modern Europe. As the characters travel south from the northerly latitudes of the Shire, the climate becomes warmer and drier, just as it would for a traveller journeying from (say) Britain to the southern parts of Europe.
Beyond the lands visited by the Hobbits are others, less familiar, to the South and East. It doesn't take much imagination to identify the mysterious eastern lands of Rhûn with part of Asia, or the hot southern lands of Harad as being part of Africa.
The Americas are a little more difficult to place in Tolkien's world. Until the Downfall of Númenor at the end of the Second Age, their approximate place in the world was taken up by Aman in the Uttermost West. After the Downfall, though, Aman was taken away from the mortal world, and there are hints about the new geography of the world among the closing lines of Akallabêth:
The Silmarillion: Akallabêth
The new lands to the west must surely be the Americas. Those in the east are less easy to identify - perhaps these words refer to the emergence of, say, Australia or Japan, though it's much harder to be sure of Tolkien's intentions in this area.
When?
Though we can't fix the dates of Tolkien's tales to the precise year, it's clear that he had in mind a time-scheme placing them just a few thousand years ago. The most specific comment he made on the topic comes from Tolkien's letters:
'I imagine the gap [between the Fall of Barad-dûr and modern times] to be about 6000 years...'
The Letters of J.R.R. Tolkien, No. 211, dated 1958
This is less definitive than it might appear, because other references hint at slightly longer time-scales, up to about 8,000 years. So, we can't say exactly how long ago Frodo made his journey into Mordor, but it's clearly somewhere between about 6,000 and 8,000 years ago.
From Middle-earth to Our Earth
The dating of Tolkien's world places it just on the fringes of our own prehistory. Historically, 6,000 to 8,000 years ago most of the world was still in the Stone Age, and the shapes of the continents and their shorelines were basically in their modern form - quite different from those shown in Tolkien's maps.
So, what happened? Such drastic change seems to imply that some great catastrophe overtook the civilizations of Middle-earth before our own era began, but if that was Tolkien's intention, he does no more than hint at the possibility.
Whatever the cause, at least something of the old world survived into modern times. For instance, it seems clear that Tolkien imagined both Hobbits and Dragons surviving into historical times, and even to modern days (for instance, see the quote above from the Prologue to The Lord of the Rings, where he speaks of Hobbits still lingering in the North-West of the Old World. It seems some of the Elves still remain, too, but in quite changed form - for instance, the Third Age is described as the time of:
'the last of the lingering dominion of visible fully incarnate Elves'
The Letters of J.R.R. Tolkien, No. 131, provisionally dated 1951
By our time the fading of the last Elves east of the Sea is all but complete, but a few still remain, as whispers or echoes of their ancient selves. One race that definitely survived, of course, was Men. The Third Age of the world was also the establishment of the Dominion of Men, and that's the ultimate bridge between Tolkien's world and our own.
Notes
1 |
Middle-earth is conventionally treated as a single continent, but in fact may have consisted of more than one landmass. Tolkien's writings on this topic, and especially his Letters, suggest that Middle-earth is defined as that part of the world inhabited by mortal beings (that is, all the lands of Arda except Aman and, apparently, the Empty Lands). It might therefore easily have consisted of more than one continent. |
2 |
The Silmarillion specifically states that Aulë was individually responsible for making Middle-earth: he "wrought two mighty lamps for the lighting of the Middle-earth which he had built amid the encircling seas". (The Silmarillion, 1 Of the Beginning of Days). |
3 |
This interpretation is supported by Tolkien in his letters, and also by the quote above (note 2). In fact, the name is from an Old English word: Middangeard (probably more familiar in the form Midgard - see The Letters of J.R.R. Tolkien, No. 165). |
4 |
We are given no clue as to where this hall might have been. It's tempting to imagine a connection with Khazad-dûm, and this would certainly help to explain the 'sign' that Durin saw in the lake of Kheled-zâram, but Tolkien doesn't hint at any such connection. |
See also...
Accursed Years, Agathurush, Aiwendil, Akallabêth, Alatar, Alatáriel, Aldarion, Alders, Almaren, Almiel, Aman, Amanyar, Amarië, Amrod, Anardil, [See the full list...]Anárion, Anarya, Ancalimë, Ancient Speech, Ancient Tongue, Andúnië, Angainor, Angband, Angmar, Angrod, Annatar, Annúminas, Ants, Apes, Apples, Ar-Feiniel, Aragorn Elessar, Aragorn I, Aragost, Aravorn, Araw, Arda, Aredhel Ar-Feiniel, Argeleb I, Argonui, Arnor, Artamir, Arthórien, Arvegil, Asëa aranion, Ashes, Astar, Athelas, Aulë, Avari, Awakening of Men, Badgers, Baggins Family, Balrogs, Barad-dûr, Barley, Bats, Battle of Dagorlad, Battle of Fornost, Battle of the Haven, Battle of the Peak, Battle of the Pelennor Fields, Battle-under-Stars, Bay of Balar, Bay of Forochel, Beeches, Bees, Beetles, Beleg, Belegaer, Belegûr, Belegurth, Béma, Bent World, Bilberry, Birthday Party, Black Country, Black Foe of the World, Black King, Black Númenóreans, Black Riders, Black Stone, Black Years, Blue Mountains, Blue Wizards, Boars, Book of Mazarbul, Bór, Briar, Bridge of Esgalduin, Bucca of the Marish, Buckland, Captain of Ships, Captain of the Kings Ships, Captivity of Melkor, Cats, Cave-trolls, Caverns of Helms Deep, Caverns of Narog, Celandines, Celeborn, Celebrían, Celegorm, Cerveth, Chieftain of the Dúnedain, Chieftain of the North, Children of the Sun, Chithing, Chronology of the Westlands, Circle of Isengard, Circles of the World, Círdan the Shipwright, Cirith Ninniach, Ciryatur, Citadel of the Stars, City of the Men of Gondor, Cloud of Ungoliant, Cold-drakes, Common Language, Common Speech, Common Tongue, Company of the Ring, Cordial of Imladris, Corn, Council of Elrond, Cows, Cress, Crissaegrim, Crows, Cuiviénen, Curse of Mandos, Curumo, Dagor Aglareb, Dagor-nuin-Giliath, Dark Elves, Dark Enemy, Dark Hand, Dark Lands, Dark Lord, Dark Plague, Dark Power of the North, Dark Years, Days of Dearth, Days of Flight, Days of Men, Days of the Rings, Dead Men, Dead Tree, Deathless Lands, Deep Elves, Deer, Denethor I, Dimbar, Dírnaith, Dís, Dogs, Dome of Stars, Dominion of Men, Doom of Mandos, Doom of Men, Doom of the Noldor, Doom of the Valar, Doors of Angband, Dor Caranthir, Dor Firn-i-Guinar, Dorwinion, Downfall of Melkor, Downlands, Dragon-sickness, Dragons, Dreamflower, Drúedain, Drúedain of Beleriand, Drúedain of Númenor, Drughu, Dúnedain, Dúnedain of Arnor, Dúnedain of the North, Dúnedain of the South, Durin I the Deathless, Durins Bane, Durins House, Dwarf-cities, Dwarves, Dwarves of the Blue Mountains, Dweller in the Deep, Eagles, Eagles of the Crissaegrim, Eagles of the North, Eärendil, Eärendil, Eärendur, Eärenya, Eärrámë, Eärwen, East-elves, Easterlings, Eastfarthing of the Shire, Echoing Hills, Echoing Mountains, Edge of the Wild, Edhelrim, Eglador, Eithel Ivrin, Eket, Elatan, Eldar, Eldar of Eressëa, Eldar of Hithlum, Eldar of the West, Eldar of Valinor, Eldarion, Eldest, Eldest Days, Eldest of Trees, Elendil, Elendil Stone, Elentári, Elenwë, Elenya, Elephants, Elessar, Elessar of Eärendil, Elestirnë, Elf-friend, Elf-havens, Elf-kings, Elf-speech, Elfstone, Elladan, Elms, Elrohir, Elrond, Elu Thingol, Elven-cloaks, Elven-halls, Elven-kings, Elven-rings, Elven-tongue, Elven-wise, Elvendom, Elvenesse, Elvenland, Elves, Elves beyond the Sea, Elves of Beleriand, Elves of Eregion, Elves of Eressëa, Elves of Gondolin, Elves of Lindon, Elves of Middle-earth, Elves of Mithrim, Elves of the Darkness, Elves of the Falas, Elves of the High Kindred, Elves of the Light, Elves of the Twilight, Elves of the West, Elves of Valinor, Elvish, Elvish World, Empty Lands, Emyn Duir, Emyn Uial, Encircling Sea, Endor, Endóre, Enemies Beyond the Sea, Enemy of Men and Elves, Enemy of Sauron, Ennor, Ents, Entulessë, Entwives, Eradan, Erech, Ered Engrin, Ered Lómin, Eregion, Ereinion Gil-galad, Erellont, Eriador, Eru, Ethraid Engrin, Evening Star, Evil Eye, Exile of the Noldor, Exiles, Exiles of Númenor, Eye of Barad-dûr, Eye of Mordor, Eye of Sauron, Fading Years, Falastur, Falathar, Falathrim, Fall of Sauron, Fall of the Noldor, Fallohides, Falmari, Fangorn Forest, Fangorns Wood, Far Harad, Far-wanderer, Farewell Party, Fathers of the Dwarves, Fëanor, Fëanorians, Ferns, Filbert, Finarfin, Finches, Finwë, Fire of Doom, Firs, First Age, First Battle, First War, Firstborn, Firth of Lune, Five Wizards, Flame of the West, Flower of Silver, Foam-flower, Folk of the Mountain, Folk under the Mountain, Forest of Fangorn, Forester, Forget-me-nots, Forochel, Forodwaith, Forodwaith, Forsaken Elves, Forsaken People, Fortress of Sauron, Fourth Age, Fourth Battle, Foxes, Framsburg, Free Folk, Free Lords, Free Peoples, Frerin, Frery, Fuinur, Full Muster, Funguses, Galadriel, Gamgee Family, Gandalf, Gap of Calenardhon, Gasping Dust, Gate of the Noldor, Gate-stream, Gates of Morning, Geese, Ghosts, Giants, Gil-Estel, Glóin, Glorious Battle, Gnats, Goats, Golden Tree, Gollum, Gondolin, Gondor, Gondorians, Gorse, Grasshoppers, Grave of the Children of Húrin, Great Battle, Great Captain, Great Darkness, Great Eagles, Great Echo, Great Enemy, Great Eye, Great Fens, Great Gulf, Great Haven, Great Isle, Great Jewels, Great Journey, Great Lake, Great Lands, Great Middle Haven, Great People of the West, Great Plague, Great Rider, Great River, Great Road, Great Sea of the West, Great Shelf, Great War of the Ring, Great Water, Great West Road, Green Mound, Green-elves, Greenway, Greenway-crossing, Grey Havens, Grey Mountains, Grey Pilgrim, Grey-elves of Mithrim, Greymantle, Grinding Ice, Guarded Realm, Guarded Realm, Guardian of the Third Ring, Guild of Venturers, Guild of Weaponsmiths, Guildhouse of the Venturers, Gulf of Lune, Gulls, Gwaeron, Gwaihir, Haerast, Half-elven, Half-elven, Half-trolls, Halls of Waiting, Haradrim, Hares, Harlindon, Haven of Umbar, Haven-finder, Havens of Círdan, Havens of the Ships, Havens of the Shipwrights, Hawks, Hazel, Heather, Heir of Anárion, Heir of Isildur, Helcaraxë, Hells of Iron, Helluin, Henderch, Hensday, Herblore of the Shire, Heren Istarion, Herumor, Hevenesdei, Hidden City, High Eldarin, High Elves, High Faroth, High Folk of the West, High King, High King of the Noldor, High Men, High Moor, High Ones of Arda, High Sea, High Seat of Vinyamar, High Speech, Hihdei, Hildórien, Hill of Erech, Hill of Himring, Hill of the Eye, Hill-men, Hills of Evendim, Himlad, Himling, Hirilondë, Hísilómë, Hísimë, Hithaeglir, Hither Lands, Hither Shore, Hithui, Hobbit-names, Hobbit-speech, Hobbits, Hobgoblins, Holbytlan, Holly, Holm-oaks, Hornets, Horsebreeders, Horsemen of the North, Horses, Host of the West, Hound of Valinor, Hounds, House of Anárion, House of Elendil, House of Elros, House of Fëanor, House of Finarfin, House of Fingolfin, House of the Lords of Andúnië, Hrívë, Huntsman of the Valar, Húrin of Emyn Arnen, Iant Iaur, Iarwain Ben-adar, Icebay of Forochel, Incánus, Inland Sea, Inland Sea of Helcar, Inner Seas, Írildë, Iron Crown, Iron Hills, Isil, Isildur, Isildurs Heir, Isilya, Isle of Balar, Istar, Istari, Ithryn, Ithryn Luin, Ivanneth, Ivorwen, Jewels of Fëanor, Kelvar, Khamûl, Khazad-dûm, Khîm, Khuzdul, Kíli, Kindler, Kine of Araw, King of all the Dúnedain, King of Arda, King of Arthedain, King of Durins Folk, King of Gondor, King of Gondor and Arnor, King of Khazad-dûm, King of Kings, King of Men, King of Númenor, King of Númenórë, King of Rohan, King of the Dúnedain, King of the Eldar, King of the Elves, King of the Mountains, King of the North, King of the Sea, King of the World, King under the Mountain, Kingdom of Arda, Kingdom under the Mountain, Kingdoms of the Dúnedain, Kingfishers, Kings Archers, Kinslaying, Kirinki, Kuduk, Lady of Dor-lómin, Lady of the Elves, Lady of the Golden Wood, Lady of the Noldor, Lady of the Star-brow, Lady of the Stars, Laiquendi, Lake Evendim, Lake Helevorn, Lake Mithrim, Lamps of the Valar, Land of Caranthir, Land of Mist, Land of the Elves, Land of the Girdle, Land of the Halflings, Land of the Star, Land of Willows, Larches, Larks, Last Desert, Last Riding of the Keepers of the Rings, Last Ship, Last Shore, Lay of Eärendil, Legolas Greenleaf, Lembas, Lenwë, Lichen, Lidless Eye, Light in the West, Light of Aman, Light of the Trees, Lilies, Lily Baggins, Lindar, Line of Kings, Ling, Lissuin, Little Folk, Lizards, Locusts, Loëndë, Lone-lands, Lonely Mountain, Long Night, Long-worms, Longbeards, Lord of Arnor and Gondor, Lord of Beleriand, Lord of Eagles, Lord of Gifts, Lord of Isengard, Lord of Lórien, Lord of Middle-earth, Lord of Rivendell, Lord of the Black Land, Lord of the Dark Tower, Lord of the Dúnedain, Lord of the Earth, Lord of the Fields of Rohan, Lord of the Havens, Lord of the Havens, Lord of the Nazgûl, Lord of the West, Lord of Trees, Lords of the Sea, Lords of the Valar, Lords of the West, Lords of the West, Losgar, Lossoth, Lost Isle, Lost Realm, Lothron, Luinil, Lúthien Tinúviel, Maedhros, Maggots, Máhanaxar, Maiar, Maiar of the Sea, Malinorni, Mallor, Man of Craft, Man of Skill, Man of the West, Man-high, Mannish, Mar-nu-Falmar, Mariner-king, Marrer of Middle-earth, Master, Master of Fangorns Wood, Master of the Forests, Master Stone, Master-ring, Masterstone, Mearas, Melian, Melkor, Men of Arnor, Men of Darkness, Men of Dorthonion, Men of Harad, Men of Minas Tirith, Men of Old, Men of Rhûn, Men of the Ancient Houses, Men of the Éothéod, Men of the Long Lake, Men of the Mountains, Men of the North (in the Third Age), Men of the Sea, Men of the Three Houses, Men of the Twilight, Men of the West, Men of Westernesse, Meneldil, Meneldur, Menelvagor, Mersday, Methedras, Mettarë, Mice, Mid-years Day, Middle Days, Middle Men, Midges, Midsummer, Minastir, Mistress of Magic, Misty Mountains, Mithril, Monendei, Mordor, Mordor-orcs, Morgoth, Morgul-host, Moria-silver, Moriquendi, Mornan, Moss, Mount Gundabad, Mountain-trolls, Mountains of Iron, Mountains of the East, Mountains of Turgon, Mouth of Sauron, Mr. Lucky Number, Mustering of the Dwarves, Nahald, Nár, Nárië, Narrow Ice, Narya, Near Harad, Necromancer, Nenuial, Nessamelda, New Haven, New Year, Nienna, Night of Naught, Night-fearers, Nimrodel, Nîn-in-Eilph, Nine Rings, Nine Ringwraiths, Noldor, Noldor of Gondolin, Norland, North Downs, North March, North Road, North Wind, North-kingdom, Northerland, Northern Kingdom, Northern Lands, Northern Line, Northern Sceptre, Northern Waste, Northlands, Northmen, Northmen of Rhovanion, Nórui, Númendil, Númenor, Númenórean Realms, Númenórean Sindarin, Númerrámar, Oaks, Oath of Fëanor, Ogres, Oiomúrë, Old Ent, Old Forest, Old Púkel-land, Old South Road, Old Words and Names in the Shire, Oldest and Fatherless, Olórin, Ondolindë, Oraearon, Oranor, Orbelain, Orc-holds, Orc-hunters, Orc-speech, Orcs of the Misty Mountains, Order of Wizards, Orgilion, Orithil, Orkish, Ormenel, Orocarni, Orodruin, Oromë, Orthanc-stone, Ossë, Outer Lands, Outer Ocean, Outer Sea, Over-heaven, Owls, Oxen, Oxen of the East, Palantíri, Palarran, Pallando, Parsley, Pass of Aglon, Pass of Light, Paths of the Dead, Peace of Arda, People of Narog, People of the Great Journey, People of the Stars, Petty-dwarves, Phurunargian, Pines, Ponies, Pools of Ivrin, Potatoes, Power of the North, Powers of Arda, Powers of the World, Pre-Númenórean, Primeroles, Prince of Belfalas, Prophecy of the North, Queen of Doriath, Queen of Gondolin, Queens of the Valar, Quenya, Rabbits, Radagast, Ranga, Rangers, Rats, Realms in Exile, Reckoning of Years, Red Book of Westmarch, Reeds, Rethe, Return, Return of the Noldor, Reunited Kingdom, Revised Calendar, Rhovanion, Rhûn, Rhymes of Lore, Ride of Eorl, Riders of the Mark, Riders of the North, Ring of Adamant, Ring of Barahir, Ring of Doom, Ring of Doom, Ring of Sapphire, Ring of the Enemy, Ring of Water, Ring-maker, Rings of Power, River Anduin, River Baranduin, River Carnen, River Greylin, River Gwathir, River Gwathló, River Harnen, River Hoarwell, River Langflood, River Langwell, River Lhûn, River Limlint, River Mindeb, River Mitheithel, River Redwater, Rose Gamgee, Roses, Ruin of Doriath, Rulers of Arda, Sack of Erebor, Sage, Saruman, Sauron, Sceptre of Arnor, Sceptre of Númenor, Sea-elves, Sea-kings, Sea-longing, Sea-Wing, Search of the Ents, Seat of Seeing, Second Age, Second Battle, Second Spring of Arda, Secondborn, Seeing-stones, Seeing-stones of Númenor, Serpents, Seven Seeing Stones, Seven Stones, Shadows, Sheep, Sheep-lord, Shepherds of the Trees, Shield-barrier, Ship-king, Shire Calendar, Shire-reckoning, Siege of Angband, Silmarillion, Silmarils, Silvan Elves, Silvan Elvish, Silver Pennies, Silver-steel, Sindar, Sindar of Beleriand, Sindar of Nevrast, Sindarin, Singollo, Sirannon, Skin-changers, Sleep of Yavanna, Sloe, Song of Parting, Sons of Elrond, Sons of Fëanor, Soronúmë, South Downs, South Wind, South-kingdom, South-realm, Southern Line, Southlands, Sparrows, Spiders, Spirit of Fire, Standing Silence, Star of Elendil, Star of High Hope, Star of the North, Star-watcher, Starlight, Sterrendei, Stewards Reckoning, Stock Road, Stone of Annúminas, Stone of Eärendil, Stone of Erech, Stone of Orthanc, Stone of Osgiliath, Stone of the Hapless, Stone-giants, Stone-trolls, Stonecrop, Storks, Straight Way, Strawberries, Strawheads, Strider, Sundering Seas, Sunset, Sutherland, Sûza, Swan-ships, Swordsman of the Sky, Talath Rhúnen, Tale of the Downfall of Númenor, Tall Men, Tamarisk, Taniquetil, Tar-Anárion, Tar-Calmacil, Tar-Ciryatan, Tar-Elestirnë, Tar-Meneldur, Tar-Minastir, Tar-Telperiën, Taras-ness, Tareldar, Tárion, Taur e-Ndaedelos, Tauron, Telchar, Teleporno, Teleri of Valinor, Tengwar, The Deathless, The Dispossessed, The Downfallen, The East, The Easterling, The Fair, The Five, The Fool, The Free, The Great, The Highway, The Hunter, The Kingdom, The Light, The Lords, The Maker, The Mariner, The Mighty, The Moon, The Mountain, The Númenórean, The Plague, The Rider, The Riders, The Ring, The River, The Seen, The Seer, The Sheen, The Shire, The Shoreless, The Smith, The South, The Star, The Sun, The Tall, The Terrible, The Three Hunters, The Towers, The Tree, The Twilight, The Unhappy, The Unwilling, The Valiant, The Voice, The West, The White, The Wild, The Wise, The Wise, The Wooden Whale, Third Age, Third Clan, Third Ring, Thistles, Thorin and Company, Thráin II, Three Houses of the Edain, Three Jewels, Three Keepers, Three Kindreds, Three Rings, Thrift, Thrórs Map, Thuringwethil, Thyme, Timeless Halls, Toads, Tobacco, Tol Fuin, Tolman Tom Gamgee, Tomb of Elendil, Towers of Mist, Travellers, Tree of the High Elves, Tree of Tirion, Tree of Túna, Trewesdei, Trolls, Túrin I, Turuphanto, Two Kindreds, Udûn, Uial, Uinendili, Úlairi, Ulbar, Ulfast, Ulmo, Ulumúri, Úmanyar, Umbar, Unchaining of Melkor, Ungoliant, Union of Maedhros, Unlight, Unrest of the Noldor, Usurpers, Valacirca, Valandil of Númenor, Valar, Valaraukar, Vale of the Great River, Vales of Anduin, Valier, Valinor, Valinorean, Valley of Dreadful Death, Valmar, Vanyar, Varda Elentári, Vása, Vëantur, Vilya, Vines, Vinyalondë, Vinyamar, Voles, Vultures, Wain, Wainriders of Rhovanion, War of the Alliance, War of the Great Jewels, War of the Jewels, War of the Last Alliance, War of the Powers, War of the Ring, War of Wrath, Wargs, Wars of Beleriand, Wasps, Watchful Peace, Water, Water of Awakening, Water-valley, Wells of Varda, West of Middle-earth, West over Sea, West Road, West Wind, West-shores, West-wings, Western Mountains, Western Sea, Western Shore, Westlands of Middle-earth, Westmansweed, Westron, White Council, White Crown, White Horse upon Green, White Lady, White Lady of Emerië, White Messenger, White Mountains, White Ship, White Towers, White Tree of Isildur, White Tree of Minas Anor, White Tree of Minas Tirith, White Tree of Númenor, White Tree of the Eldar, White Tree of Tol Eressëa, White Wolves, Whortleberry, Wide World, Wild Men, Wilderland, Willow-man, Willows, Window of the Eye, Winged Creatures, Witch-realm of Angmar, Withered Heath, Wizards, Wizards Vale, Wolf of Angband, Wolfhounds, Wood of Greenleaves, Wood-demons, Wood-elves, Woodmen, Woody End, Worlds End, Woses, Wraith-king, Wraith-lord, Yavannamírë, Yáviérë, Years of the Sun, Years of the Trees, Yews, Younger Days, Yuledays
Indexes:
About this entry:
- Updated 8 March 2008
- Updates planned: 50
For acknowledgements and references, see the Disclaimer & Bibliography page.
Original content © copyright Mark Fisher 1997-2000, 2006, 2008. All rights reserved. For conditions of reuse, see the Site FAQ.
|