- Cities and buildings
- Fields, plains and deserts
- Forests
- Hills and mountains
- Islands and promontories
- Lands, realms and regions
- Rivers and lakes
- Seas and oceans
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Location
Extending out into the Great Sea west of the river Lefnui, forming the northwestern boundary of the Bay of Belfalas
Race
Division
Other names
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Long CapeThe cape to the north of the Bay of Belfalas![]() A mountainous promontory that extended into the Great Sea westward of the river Lefnui, better known by its Elvish names Andrast (of which 'Long Cape' is a translation) and Ras Morthil, marking the northern limit of the great Bay of Belfalas. Historically, the hills of this cape were a refuge of the Drúedain or 'Púkel-men', and in later times its uplands were therefore known as a part of Drúwaith Iaur, 'Old Púkel-land'. For fear of this strange people, the other Men of Middle-earth shunned the cape. In the later Third Age it seems to have been an empty wilderness, though it was later discovered that a population of the Drúedain had survived there. See also...Indexes: About this entry:
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